AI Insights · Timothy · July 2022
Top Ultracasual Games on iOS in Saudi Arabia: Q2 2022 Performance
Discover how the top five ultracasual games performed on iOS in Saudi Arabia during Q2 2022, with insights on downloads, revenue, and active users.
Performance of Top 5 Ultracasual Games on iOS in Saudi Arabia, Q2 2022
The second quarter of 2022 saw interesting trends among the top ultracasual games on iOS in Saudi Arabia. Here’s a closer look at how these games performed in terms of downloads, revenue, and active users.
Jelly Dye:Satisfying ASMR Game
Jelly Dye:Satisfying ASMR Game experienced fluctuating weekly downloads, peaking at around 4.3K in mid-April and settling at approximately 1.1K by the end of June. Revenue showed a downward trend initially, dropping from $115 in late March to $23 in early May, before slightly recovering to $95 by the last week of June. Active users saw a notable increase to 7.7K in mid-April, but eventually declined to around 2.9K by the end of the quarter.
Goo: Slime simulator, ASMR
Goo: Slime simulator, ASMR maintained a relatively steady revenue stream, peaking at $159 in the final week of June. However, downloads were inconsistent, with significant drops and periods of no downloads. Active users remained fairly stable, starting at 6.9K in late March and ending at 5.3K by the end of June.
Fill The Fridge!
Fill The Fridge! saw impressive download numbers, peaking at around 28.3K in late May. Revenue showed a steady increase, reaching $90 by mid-June. Active users followed a similar upward trend, starting at 34.3K in late March and reaching 55.5K by the end of June.
Diamond Painting ASMR Coloring
Diamond Painting ASMR Coloring had modest download numbers, peaking at 113 in late March. Revenue was relatively low but saw a significant spike to $298 in the final week of June. Active users fluctuated throughout the quarter, starting at 3.4K and ending at around 3.1K.
World of Slime Simulator Games
World of Slime Simulator Games showed steady revenue, averaging around $25 throughout the quarter. Downloads were modest, peaking at 344 in early May. Active users saw a slight increase, starting at 945 in late March and peaking at 1.4K in early May before settling at 860 by the end of June.
For more detailed insights and data, visit Sensor Tower.